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The Mofim, Wolf Warriors From Anubis - Custom Conjure

The Mofim, Wolf Warriors From Anubis - Custom Conjure

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Description


If you work with Anubis then you already know that despite being depicted as a black jackal, he is actually a black wolf (and has a human form as well).

With permission from Anubis, we are allowed to summon his wolf warrior people, the Mofim (moh-feem). The Mofim have similar human body structures, but their heads are that of a wolf. Their colors vary, so not everyone has black fur like Anubis. Their average height is from 5 to 7 feet. These warriors are purely dark arts beings and they very aligned to death (magick, energy, and the dead). The Mofim are mostly fighters, assassins and priests/priestesses. The 'fighter' class are always males, 'assassins' have both male and female, and 'priests/priestesses' also consists of males and females ('dark magicians'). Other classes include scholars, soul gatherers, healers/medics (only females), soul senders, and gate keepers (hermaphrodites). There are no such thing as regular citizens among the Mofim; everyone has a role with death. All of them can shapeshift into a full-wolf form, but not a full human form (except Anubis). The realm of the Mofim is full of sand and pyramids. It is always dark and there is always a red-blood supermoon 24/7. The sky is black other than the moon and there are never clouds or anything else. There are select areas that do have an oasis, and in these areas there are some plantation and bodies of water. 

A fighter is a proficient in wielding multiple weapons, usually 2-handed blades, and a 3-bladed weapon style where they carry the third in their mouths. Sometimes they use staff and bows, too. There are 3 types of fighters: offenders, balance, defenders.
  • Offenders mostly focus on landing heavy blows and they have skills to break or damage the internal body. They also have berserk or bloodlust mode, but can still maintain control without attacking his own ally.
  • Balancers are skilled in balancing offense and defense styles at the same time. Mofim commanders are generally in this class. The balancer  class are mostly skilled with cancelling/neutralizing attacks and disarming a target, especially by breaking the joints. They also have the ability to dispel and disable magick.
  • Defenders are able to tolerate a lot of damage, and are very good with blocking and parrying with their shields and weapons. They have skills to reduce and absorb heavy damage attacks. This class is considered the toughest and it is very hard to land any critical hit on them.

Assassins mostly use dual-light weapons such as daggers, sai, or a single sword. The items they carry are always bottles of venom, poison, and a scarab for sending messages. The assassins have skills to cloak themselves, and they can camouflage into sand, shadows, and walls. Should an assassin get caught or captured, they will activate a special poison that will disintegrate his/her body--this is fatal however, and is used as a last resort. Assassins are good at tracking and masking energies. 

The dark magicians (priests/priestesses) carry a mace or a dagger. Not only are they capable of protection/shielding and cleansing, but are also skilled in necromancy, cursing/hexing, rune magick, chaos magick, moon magick, death magick, bone magick, sex magick and divination. They are herbalists as well. They perform rites for the dead to cross over, ritual mummification, and help pass messages of worship to Anubis.

Scholars or somewhat like scientists: they invent, create, re-create, gather information and knowledge, ect. When it comes to spells and rituals, they get pretty creative. They come up with new ideas and new ways of doing things. They often work together with the dark magicians. 

Soul gatherers gather souls, be it broken missing fragments, or lost souls such as those that have been devoured by demons, or for whatever reason wander astray like from traumatic events such as suicide for example. THIS CLASS IS NOT BEING PROVIDED TO THE PUBLIC BECAUSE THEY ARE TOO FEW IN NUMBERS AND ALWAYS BUSY (it is just here for you to read). 

Healers/Medics heal one another, but they also heal souls and they heal the dead as well. They nurse broken souls and piece them back together,  rehabilitate the dead until the dead is ready to move on (they do assign ankous (spirit guides for the dead)), and they also are surgeons and morticians.

Soul Senders send off souls into the after life where they will be re-incarnated. THIS CLASS IS NOT BEING PROVIDED TO THE PUBLIC BECAUSE THEY ARE TOO FEW IN NUMBERS AND ALWAYS BUSY (it is just here for you to read).

Gatekeepers are the most important class. All gatekeepers are ancient deities/immortals; all at least gazillions of years old and very powerful. These gods and goddesses guard the gates to other realms; each is responsible for only one gate. They can enter the realm they guard, and they must be careful with who they let in/out because each gate is a doorway to the homeland of the Mofims'. They guard and protect the gates to any realm you can think of: heaven, hell, homeland of other beings', earth, other planets, dimensions, and even other universes. They only authorize soul gatherers to go in and out of the gates, they are very strict with their duty. All Gatekeepers are the most elite fighters, and they know all dark magick including forbidden and forgotten ones. All gatekeepers are hermaphrodites, but tend to identify with either male or female. If you want a gatekeeper as your companion, they will guard the gate at your home..and they will guard your home too,

The Mofim can be sexual too--depends on your call. If you choose a fighter then please let us know which type of fighter (these are only males). Know that healers/medics are all female, and gatekeepers are all hermaphrodites. 
For everything else, please provide a gender reference or leave it blank for the best compatible match!

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